😊Tileset Modular
Tiny Farm RPG - Asset Pack [16x16] » Devlog
Hello everyone!
In this new update, I brought something that many people asked me for. The modular tileset!

I made the tileset thinking about Godot, which uses this model, and I hope you like it a lot.
I also started making a new biome. The deep forest!
Until the next update and stay safe!
Get Tiny Farm RPG - Asset Pack [16x16]
Tiny Farm RPG - Asset Pack [16x16]
Status | In development |
Category | Assets |
Author | Emanuelle |
Genre | Role Playing |
Tags | 16x16, 2D, Asset Pack, Characters, Farming, Icons, Pixel Art, Tileset, Top-Down |
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Comments
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Absolutely love this asset a couple of things I would ask for is just better organization. Meaning with the tile maps for example you have a few different versions of the tiles in the same file. That makes it difficult to use auto tiles in unity or just organize each tile after you slice the sheet. Not that I can't do it myself it would just be nicer out of the box. Also 3 directional sprites make for more spaghetti code.
The only thing I would love to see you add is more characters I don't mind coloring them for some verity but adding a few more base models or breaking them up like the LPC sprites to make it easier to make more verity.
Finally I would love some example photos the ones here are great but you don't have any for the menus and I'm not artist so UX design isn't my strong suit and I like to have examples to let me know how I can arrange what I have.
All that said I absolutely love this asset pack its the best asset I have paid for before. THANKS SO MCUH!!!!!!
This is a great improvement I needed this for Godot procedural maps! THANK YOU
Hello, I am using Godot, too, but I am not quiet sure if I really understand, what this „modular tileset“ is about. Does it have to do with the „Terrain“ function (like autotiles) in tilesets?
Can maybe someone explain it, please?
Thank you very much!
Yes, it has to do with the TileSet terrain feature (which used to be called autotiling). You can read about how it works & how to use it in the Godot docs: https://docs.godotengine.org/en/stable/tutorials/2d/using_tilesets.html#creating-terrain-sets-autotiling
Basically instead of selecting each tile you need separately, you can just “paint” and Godot will automatically select the correct tiles to use for floors, walls, etc. Super useful when making maps!
okay, got it, thanks! :-)
So what the creator did now is to provide all the necessary tiles to set the rules up? I actually thought that she already did …(?)